I like rules that break the fourth wall.
In my game, there are a few effects that let you Nudge a die. A Nudged die is moved to a different adjacent face. For example, if you rolled a d6 and got a 6, you
could move the die to a 2,3,4,or 5 - but not a 1.
Thinking of a few other ideas that you could apply as Metadice Magic Items. Put these into a ring, necklace, weird hat, etc. as you see fit. I usually allow their powers to work once per Session, but do what you think is right (once per scene, ten charges, etc.)
Another facet to add is whether this item works for the person rolling the die, or for any die that hits the table regardless of who rolled it.
Dice that are modified using a Metadice item are considered to have rolled their result "naturally."
[Name's] Metadice [item]
- ... of Flipping: you can flip the die to its opposite face.
- ... of Cheating: you tell everyone what the number on the die face is, but it can't be a 1 or the maximum number on the die.
- ... of Cats: you may bat a die onto the floor. Depending on the rules of the house, you either get the result of the die where it lands, or you're allowed to re-roll.
- ... of Rage: you can shake or bump the table a few times to try to get the die to flip to a different number. Arbiter's call how many times, and you have to agree beforehand.
- ... of Haplessness: you get a re-roll with a die of the same type, but you have to put the offending "unlucky" die back in your dice bag for the rest of the encounter / scene / Session.
- ... of Positivity: you can add between +1 and +4 (you choose) to a single die roll. The new number can't be greater than the maximum value of the die.
- ... of Negativity: you can subtract between -1 and -4 (you choose) to a single die roll. The new result can't be less than 1.
- ... of Crits: you can flip the die to its maximum face value.
- ... of Fumbles: you can flip the die to a 1.
- ... of Friendship: you can re-roll the die, but someone else at the table has to roll it for you.
Meta indeed - some interesting ideas here; Cats and Haplessness are cool. Rage, while I love the idea, would not mix well at the rickety pub tables we often play at!
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